﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;

namespace Oiler
{
    /*Events are events that happen during the game. Events have subtypes which will
     * be determined by the players actions in the game, random world events/news related
     * items that the player may or may not respond to/be a part of, company events (scandal,
     * internal investigations, business/accounting errors to be dealt with, "board meetings",
     * etc...
     * 
     * EVENTS CLASS:
     * 
     * This class will serve as an outline for different events in the game.
     * 
     * Events are to be handled by the EventsEngine class which uses the game information from
     * the player and game world to choose and determine specific sub-types of events to implement
     * into the game. For more information on EventsEngine model, see class comments.
     */

    public class Events
    {

    }
}
